Colony Flow Features & Mechanics Explained
The Core Loop
Every level is a pixel-art picture built from colored tiles. Tapping a cube in the tray moves it into a waiting slot and dispatches ants from the nest hole. Ants only eat tiles of their color that are reachable β connected to open ground from the bottom edge. Buried tiles become reachable as the tiles covering them get eaten, which is the whole puzzle: load colors in an order that keeps every slot productive.
Waiting Slots & Failing
You get 5 slots (7 with Extra Slot boosters). A level fails only when all slots are occupied, none of their colors has a reachable tile, and no ants are in flight. The game highlights tappable-and-reachable cubes with a white ring β trust the ring.
Hidden β?β Cubes (from level 8)
Hidden cubes show a gray β?β instead of their color. The color is revealed the moment the cube lands in a slot. They add risk: a bad reveal can clog a slot. Our level pages list what every hidden cube contains, behind a spoiler toggle.
Locked Cubes (from level 12)
A locked cube can't be picked while another cube sits directly above it in the tray. Free the cube above first, or use a Shuffle booster to relocate it.
Two Nest Holes (from level 18)
Bigger boards get a second nest hole. Ants automatically leave from the hole nearest to their target tile, so wide pictures clear noticeably faster.
Speed Toggle
The βΆβΆ button in the top bar toggles 2x speed. It changes animation speed only β never outcomes β so leave it on once you're comfortable.
Stars & Coins
- βββ β clear the level without using any booster.
- ββ β clear it with boosters.
- Win reward: 12 coins + 1 per 5 levels (max +20) + 8 bonus for a clean clear.
- Clean clears also have a 55% chance to drop a free booster.
Level Range
The browser version currently ships 1317 levels, mixing handcrafted pictures (hearts, stars, animalsβ¦) with generated ones β rainbow gradients, mosaics and geometric puzzles. Difficulty ramps: more colors from level 31, bigger boards from level 40, and the community-flagged hard spikes are marked orange/red in the level index.