Why Your Colony Jams: Reachability Explained With Examples
2026-08-14 ยท 5 min read
The reachability rule
Ants walk on empty ground. A tile is eatable if it sits on the bottom row of the picture, or touches an empty cell that connects โ through other empty cells โ to the bottom edge. Everything else is buried, no matter how close it looks.
This is why a color that wraps around the top of the picture can show a big number in the tray yet do nothing for minutes: its tiles are all sealed behind other colors.
Reading a board in 10 seconds
- Bottom edge: which colors touch it? Those are your openers.
- Outline: which color forms the picture's border? Borders unlock everything inside โ prioritize them.
- Core: which colors only appear in the middle? Those cubes stay in the tray until late.
The three jam patterns
- The greedy fill: tapping five cubes at the start because slots were open. Two turn out unreachable, and by mid-level the remaining three slots can't cover the board's needs.
- The bad reveal: a hidden cube flips to a core-only color with every slot full. Prevention: reveal with two slots free.
- The color island: one color's last tiles get enclosed by a slower color. Watch for colors whose count stalls โ clear their neighbours first.
If you're already jammed
Pick Up returns the worst slot cube to the tray and instantly un-jams you; Vacuum deletes a whole color if the jam is structural. Both cost the 3-star rating, so on early levels a retry with the level page's loading order is usually the better trade.
Stuck on a specific level? Open the level walkthrough index for the full written solution and video guide, or play Colony Flow free right on the homepage.